Blue Mars Developer Toolkit Release Notes July 1 2010
From Blue Mars Developer Guidebook
There are security restrictions on this article
|
|
Back to Release Notes
Contents |
Version 0.0.9652.0
Download links
Please download the latest Developer Toolkit from the Developer MyPage.
Changes/Fixes since the 0.0.9197.0 (June 8, 2010) build
General Updates
- Item ID's of purchased items are now displayed in the INVENTORY page in the User MyPage.
- fixed ARFlashObject audio issue caused by re-entering a city multiple times in a session
All Content Editors (Item/Cloth/Body/Shop/Furniture)
- Tools > User commands > Screen capture takes full-size numbered screenshots
- Tools > User commands > Icon capture takes 400x400 icon.jpg screenshot
- Tools > User commands > Force visible sets material of the selected object to default material (2-sided, non-transparent, default texture)
- Added Time-of-Day pane, which allows to import time of day settings for different cities, for viewing items under custom conditions
- Check for 96 DPI settings on start-up
- Mouse wheel zoom in City and Block Editors is now speed-sensitive.
- Updated wiki Help pages, added tutorials on cloth/skin penetration issue, use of lighting
Editor Updates
City Editor
- BlueMars > Export > Open CTY Upload Page... menu should open the Uploading Your City Wiki document.
- Updated ARFlashObject Entity & documentation: ARFlashObject
- Added Flowgraph "play" and "stop" input events
- Added AutoPlay Property
- Added the ability to specify a local .swf in the url Property
- Updated ARElevator Entity. New properties, Flowgraph input/output & documentation: Elevator
- Updated ARAvatarTrigger Entity:
- Added TriggerOnce property
- Fixed linked Area Shape in Preview Mode. (An Area Shape linked to ARAvatarTrigger now works the same in City Editor Preview Mode as it does in the client)
- Lua API
- New Lua API: ARVirtualWorld.GetAvatarData
- New Lua API: ARWebUtils.DownloadFile (replaces Game.DownloadFile for most cases)
- New Lua API: ARDownloadFile (replaces Game.DownloadFile for cases which require parsing XML - stores destination file in user directory)
- New Lua API: ARLoadXML & ARSaveXML (replaces CryAction.LoadXML & SaveXML - data file in user directory)
- Lua API change: ARSubmitPost and ARSubmitGet use new ARDownloadFile API (formerly Game.DownloadFile). The user directory destination file path no longer needs to prepend "%user%/" to file name, as this is handled by ARDownloadFile.
- City editor no longer loads files from level paths inaccessible to your city (for example, texture files under Levels/AR/Common, which is a very common cause of "missing textures" in submitted cities). Note that the path restriction has always been in place and the editor has previously flagged this as a warning - the editor now makes the errors more obvious so they can be caught and fixed before submission.
Shop Editor
- Mouse wheel controls camera-to-avatar distance in preview mode
- Fixed the bug that overwrites display.xml in when opening packed shop data
- Bug fix: time-of-day-slider was not updated after loading B2C file
- Automatic loading of preselected shop, as set in .B2S file
Body Editor
- Support for multiple attachments for Body > Check body in Blue Mars command
- Optional geometry/texture compression for Body > Check body in Blue Mars command
- Better error diagnostics when applying body or cloth of wrong gender
- Human skin shader streamlined, unused parameters deleted
- Added Display > Depth bias rendering option
- Fixed the bug that disabled packing with the Make Body UI window closed
- Added scrollbar to UI panel to accommodate smaller monitors
Furniture Editor
- Mouse wheel controls camera-to-avatar distance in preview mode (fixed)
Item Editor
- Optional geometry/texture compression for Items > Check item in Blue Mars command
- Removed obsolete File > Set project folder menu command
- Support for custom proxy geometry in Collada converter
Cloth Editor
- Support for multiple attachments for Cloth > Check cloth in Blue Mars command
- Optional geometry/texture compression for Cloth > Check cloth in Blue Mars command
- "AR_hair" shader released
- Auto-rotate command for avatars, with variable speed
- Added custom playback speed for test animations
- Added Display > Depth bias rendering option
- Added facial expressions to UI panel, for testing facial attachments
- Added Force visible button to UI panel
- Added scrollbar to UI panel to accommodate small monitors
- More female hair styles, male and female facial attachments, gloves, updated inner cloth cages
- New default outfit for avatars (bikini, shorts)
Back to Release Notes

