HUD/SetFlashPos
From Blue Mars Developer Guidebook
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This is a HUD function
Contents |
Overview
Function
- SetFlashPos(movie, x, y)
- specify the movie position when DockFlash is called with eFD_Pos
- movie - string name of the movie to position
- x - integer x coordinate of location to place movie, ranging from 0-1, default is 0.5
- y - integer y coordinate of location to place movie, ranging from 0-1, default is 0.5
Usage
Notes
- This only takes effect when DockFlash is called with eFD_Pos
- The coordinate system ranges from 0.0-1.0 where (0,0) is the upper-left corner of the screen
Examples
Here's a Flash movie in various positions.
Starting with the default in the center (0.5, 0.5):
HUD.DockFlash("test",eFD_Pos);
Move it toward the upper-left corner:
HUD.SetFlashPos("test",0.25,0.25);
Move it toward the lower-left corner:
HUD.SetFlashPos("test",0.25,0.8);
