Tutorials
From Blue Mars Developer Guidebook
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The Tutorial page will provide helpful guides to create, share and manage assets and properties in Blue Mars. We will be adding more as new features are released, so check back often!
Contents |
Asset Creation
The following tutorials contain detailed instructions beyond the information covered in Blue Mars Asset Creation Basics and Overviews.
Animation
- Simple animations in the Flow Graph
- CGA Example Clock
- Characters
- How to convert an animation from Collada (.dae) to .dba
- Character Rig FAQ's
- 3D Studio Max Tutorials:
- Character Creation Tutorial (Crymod Official External Link)
- DBA Animation Files (Crymod Official External Link)
- Motion capture data pipeline
- Locator_Locomotion
- Importing an .fbx animation to the skeleton
- Tweaking and editing the animation once it's been imported
- Exporting the animation to Collada (.dae)
- MotionBuilder Tutorials:
Cloth
Geometry Setup
- Creating Objects in 3dsMax and exporting them (Crymod Official External Link)
- Blue Mars COLLADA compatibility guide
- Importing Collada(.DAE files) into 3dsMax
- 3ds Max Example Files
- Material Setup (Crymod Official External Link)
- Exporting and Importing Animations (Crymod Official External Link)
- Physics Proxy Setup
- Mass & Density Setup for assets used as Entities (Crymod Official External Link)
- Instancing Objects (Crymod Official External Link)
- Occlusion proxy (Crymod Official External Link)
- How to make a .dae with collision proxy
- How to make a .cgf with collision proxy from two COLLADA .dae files
Materials & Textures
- Material Editor
- Textures
Sound
- Sound files & FMOD Designer
- Sample FMOD Designer projects (.fdp) are provided:
- In the sample data (under Game/Levels/AR/Common/Sounds/Golf and /Taki), available in the Download section of the Developer MyPage
- In the Dev kit, under Levels/NEWCO/Common/Sounds/Sample
User Interface
- Flash in-game HUD
- Flash Overlay
- Flash Overlay Quick Start
- Flash Overlay with Flex, a more elaborate example using Flex
Vegetation
- Tree Setup
- Bush Setup
- Grass Setup (to be added)
- Vegetation Shader
- Touch Bending
- Detail bending for Vegetation
- (reference source files to be added)
Vehicles
Uploading
Other Tutorials
Other Tutorials collected from the developer community
Property
Here are some instructions on how to build and manage property in Blue Mars.
Building Property
Cities
- City Developer quick start guide
- City_Editor_Tutorial
- Copying City Assets to Company Code
- Uploading Your City
Blocks
Shops
- Shop Editor Manual
- Setting Up a Shop as a Content Creator
- Setting Up a Shop as a Block Developer
- Setting Up a Shop as a City Developer
Residences
- Creating an Interior in Max
- Setting up an Apartment in the Block Editor
- Setting up a single family home in the Block Editor
Managing Property
- How to Lease Shops and Blocks
- Leasing Out Blocks and Shops
- Updating a Block Coming Soon
- Updating a Shop Coming Soon
- Evicting a Tenant Coming Soon
- Terminating Your Lease Coming Soon
- Making Rent Payments Coming Soon
Video Tutorials
Under Construction
- Boids (to be updated)
